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GM Fright
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re: DK Patch Notes

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Buff: blood tanking.
Nerf: frost; dual wield unholy


Death Knights

Icebound Fortitude now breaks stuns when used, in addition to providing immunity to them.

Necrotic Strike's absorption effect is now reduced by the target's resilience. In addition, its debuff duration has been reduced to 10 seconds, down from 15.

The spell hit bonus previously given by Virulence (Unholy) has been rolled into the Runic Focus passive effect that all death knights possess.


Talent Specializations

Blood
Bone Shield now has 4 charges, up from 3.

Crimson Scourge has been redesigned slightly. Instead of a 50/100% chance to make the next Blood Boil free when Plague Strike is used on a target with Blood Plague, the talent now gives a 5/10% chance to provide a free Blood Boil when the death knight lands any melee attack on a Blood Plagued target.

If Death Strike is used while a Blood Shield is already active, the new absorb will stack with the old one instead of replacing it.

Scarlet Fever now applies via Blood Plague, rather than Blood Boil.

Will of the Necropolis no longer refunds a Blood Rune when it resets Rune Tap's cooldown. Instead it makes the next Rune Tap free while Will of the Necropolis is active.

Frost
Chilblains now also causes Chains of Ice to root the target for 1.5/3 seconds.

Howling Blast now deals 40% less damage to all targets other than the primary target of the spell.

Hungering Cold now has a PvP duration of 8 seconds.

Might of the Frozen Wastes now also increases all melee damage by 4/8/12% while wielding a two-handed weapon.

Unholy
Blightcaller (Mastery) has been redesigned and renamed Dreadblade. It increases all Shadow damage by 2.5% per point of mastery.

Death's Advance (new talent): While both Unholy Runes are depleted, movement-impairing effects cannot reduce the death knight below 75/100% of normal movement speed.

Desecration is now also triggered by Necrotic Strike.

Runic Corruption procs while the aura is already active now add 3 seconds to the existing aura duration, instead of simply refreshing/overwriting the existing aura.

Sudden Doom is now triggered only from main-hand auto attacks, and is normalized according to weapon speed rather than having a fixed percentage chance.

Unholy Might (passive) has been reduced to a 5% Strength increase, down from 10%.

Virulence has been redesigned. It now grants 10/20/30% additional disease damage.

Glyphs
Glyph of Dark Succor (new glyph) raise the minimum healing done by Death Strike from 7% to 20% of maximum health, but only while in Unholy or Frost Presence.

Glyph of Death's Embrace no longer refunds Runic Power when self-healing via Lichborne.

Runeforging
Swordbreaking and Swordshattering now reduce disarm duration by 60%, up from 50%.


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Hulkssmash



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re: DK Patch Notes

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thanks fright.


side note: fuckfuckfuckfuck
Azakel
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re: DK Patch Notes

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That really doesn't look that bad for unholy. We lost some strenght, but at least they fixed our mastery, and upped our disease damage.


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Hulkssmash



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re: DK Patch Notes

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yeah Az, we will still own, just now have to rethink our gear.

side note, check out the post in the other DK thread
GM Fright
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re: DK Patch Notes

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yeah I think unholy is fine, just dual wield unholy that's been nerfed.


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