Post new topic   Reply to topic    The Art of Ruin Forum Index -> Physical DPS Forums
View previous topic :: View next topic  
GM Fright
Officer

user avatar

Joined: 01 May 2008
Posts: 2698

Send private message
Reply with quote

re: Hunter Patch Notes

0
buff: marksmanship
nerf: survival. I'd say big time.

Hunters

Aimed Shot! weapon damage has been increased to 200%.

Aspect of the Wild, Aspect of the Hawk, and Aspect of the Fox can now be cast while mounted.

Cobra shot cast time is now affected by haste.

Concussive Shot duration has been increased to 6 seconds, up from 4.

Deterrence now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.

Dust Cloud's cooldown and duration have been modified to make it closer aligned with Tailspin (same effect, different pet).

Freezing Trap now has a PvP duration of 8 seconds.

Kill Command's damage has been increased by 20%.

Kill Shot's attack power scaling has been increased by 50%.

Master's Call now has a 35-second cooldown, down from 1 minute, and its range has been increased to 40 yards, up from 25. In addition, the visual effect is more obvious.

Steady Shot cast time is now affected by haste.

Wing Clip now has a PvP duration of 8 seconds.

Talent Specializations

Marksmanship
Chimera Shot's attack power scaling has been increased by 20%.

Wild Quiver (Mastery): Chance for this to trigger per mastery has been increased by approximately 17%.

Survival
Black Arrow damage has been reduced by 25%.

Explosive Shot damage has been reduced by 25%.

Hunter vs. Wild has been increased to 5/10/15% Stamina, up from 4/8/12%.

Into the Wilderness (passive) has been reduced to a 10% Agility increase, down from 15%.

Serpent Spread can now only affect up to 4 targets per Multi-Shot, down from unlimited.

Pets
Pets now have 70% of the master's armor, rather than a different value based on which type of pet they are.

Shale Spiders now correctly have a special ability (Web Wrap).

Bad Manner (monkey) now properly breaks from damage.

Glyphs
Glyph of Concussive Shot redesigned. It now limits the maximum run speed of the target while Concussive Shot is active.

Bug Fixes
Cobra Shot now properly increases the duration of the Serpent Spread Serpent Sting.


_________________
ZAOLIN



Joined: 20 Jul 2010
Posts:

Send private message
Reply with quote

re: Hunter Patch Notes

0
Big nerf to single target damage and aoe damage

1) Explosive Shot damage has been reduced by 25%.
SV hunter's #1 damage shot has been decreased by 25%

2) Serpent Spread can now only affect up to 4 targets per Multi-Shot, down from unlimited.
SV hunter's #1 (and only) aoe shot has been decreased

Buffs
1) Kill Shot's attack power scaling has been increased by 50%. Are they expecting this to make up for the nerf to explosive shot?

2) Cobra shot cast time is now affected by haste. Have to research new rotation and gem selection. 3, 4 or 5 cobra shots in between explosive shot is what can change
Ourstateobzen

user avatar

Joined: 06 Jul 2010
Posts:

Send private message
Reply with quote

re: Hunter Patch Notes

0
Blizzard has been aware for a while that survival dps was a bit over the top. Just look at all of the dps records on world of logs, about 8 out of every 10 spots is a survival hunter. They intend these changes to bring hunter AoE and single target back in line with others.
Posts from:   
Post new topic   Reply to topic    The Art of Ruin Forum Index -> Physical DPS Forums All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum