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GM Fright
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re: Siege of Org - Norushen - #3

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Norushen – Some say that the mogu race was created in the image of this titanic construct, left deep beneath Pandaria to watch over and guard the continent's darkest and most dangerous secret.


http://wowpedia.org/Norushen_(tactics)

http://www.wowhead.com/npc=71965


Last edited by GM Fright on 10/07/2013 12:27 am; edited 1 time in total


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re: Siege of Org - Norushen - #3

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Icy-Veins:
http://www.icy-veins.com/norushen-detailed-strategy-wow


Very good strat page:
http://evrelia.com/norushen/

And the video from that page:




Not-very-detailed overview, particularly of Test realms:
http://www.healercds.com/siege-of-orgrimmar/norushen-detailed-strategy-guide/


WoWhead:
http://www.wowhead.com/npc=72276/amalgam-of-corruption#comments


Icy-Veins Video:




PTR Tankspot Vid:



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re: Siege of Org - Norushen - #3

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The Basics:

In the Normal Realm
The raid will be loosely grouped to the back/side of the boss. Tanks will have a tank swap (2-3 stacks).
There are 2 main boss abilities to worry about: 1) a raid-wide damage from the boss every 3 seconds that increases as his health gets lower. Remaining loosely stacked will help the healers handle this. 2) A fairly slow Cutter Beam.

Managing Corruption is the main mechanic of the fight, and that will be discussed in the next post down.


Test Realms:
-Copied from http://evrelia.com/norushen :

Healers
As a healer, you’ll enter a realm with a Greater Corruption add, and several friendly NPCs. These NPCs can be healed to do additional damage. Your task is to defeat the Greater Corruption, either by healing the NPCs or by killing it yourself. Once it dies, you’ll be returned to the normal realm and all of your Corruption will be removed. The Greater Corruption will cast Lingering Corruption, which does high damage to a target if not dispelled within 10 seconds. He’ll also periodically use Disheartening Laugh, which does AoE damage to all the NPCs in the realm, and will also use Pit of Despair, which creates small void zones on the ground that you should move out of.
Focus on removing debuffs as they are cast, avoid the void zones, and keep the NPCs alive. Offensive healers may find it easier to heal via their DPS abilities.


Tanks
As a tank, you’ll enter a realm with a Titanic Corruption. Your goal is to survive for 60 seconds. If you survive for 60 seconds, you’ll return to the normal realm with zero Corruption. The Titanic Corruption will melee you, and has the following abilities:

Titanic Smash: Frontal cone, must be dodged when he begins casting.
Hurl Corruption: High damage. Can’t be dodged, but can be interrupted.
Burst of Corruption: AoE damage, can’t be avoided.
Piercing Corruption: Cleave attack, can’t be dodged, can’t be absorbed.
Corruption: Stacking DoT when the mob successfully hits you.

All you need to do here is avoid the Titanic Smash and interrupt Hurl Corruption. Other than that, you’ll need to use your cooldowns to properly mitigate Burst of Corruption and Piercing Corruption.


DPS
As a DPS, you enter a realm with one Manifestation of Corruption, and between one and four Essence of Corruption, depending on how much Corruption you have. The Essence of Corruption will repeatedly cast Expel Corruption. This shoots a line from the mob towards you, and does 100,000 damage to the first target it hits. Pets can be used to soak this, although it’s not needed because the damage is not noticeable. They can also be stunned and interrupted. The Manifestation of Corruption will use Tear Reality, which is a frontal cone. This has a cast time and must be dodged.
As a caster, every mob you kill inside your realm will respawn in the normal realm with much more health and new abilities. This means that killing the mobs inside too quickly can actually be harmful to your raid, as they may struggle to deal with all of your adds at once. This also means that sending multiple DPS into the personal realm at once may not be a good idea, as you’ll have twice as many adds to deal with outside.

You need to kill every mob inside to return to the realm and become Purified. If you fail to do this within 60 seconds, you’ll return to the normal realm along with any remaining adds, but you will not become Purified and your Corruption will not decrease.




At 50%:
At 50% the boss will start to increase his damage, and will also begin summoning an additional add (same as from the DPS realm) for every 10% life he loses. Ideally we will want to have everyone purified before 50%, but it is viable to continue purifying people until 40% if necessary. The tanks will continue picking up the big adds and we will continue killing them.


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re: Siege of Org - Norushen - #3

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Our strategy:

The goal is to get everyone cleansed before 50% (or very soon afterwards). If we need to adjust and leave someone unpurified, we will, but that's not how we will approach it from the start.

Here is our Test Realm order, two people at a time. The third person in parenthesis to the side is the player that will absorb the pool dropped by the big DPS add, and the amount of corruption they will have after absorbing it:

1st - DPS1 & Healer1 (*Tank1* 100)
2nd - DPS2 & Healer2 (Tank2* 100)
3rd - DPS3 & Tank1 (*Healer3* 100)
4th - DPS4 & Tank2 (*Tank1* 25)
5th - DPS5 & Healer3 (*Tank2* 25)
---
50% add (*Tank1* 50)
40% add (*Tank2* 50)
30% add (*Tank1* 75)
20% add (*Tank2* 75)
10% add (*Tank1* 100)
dead.


The order that the tanks absorb the pools from 50% - 0% is flexible, so long as they are staying more or less even and not getting one guy up to 100% right away. Tanks must also be sure that only one of them is standing on the add, because if both stand there when it dies, you will both get the corruption.

Healers, you MUST DISPELL in your test realm, or you will die.

DPS, kill the big add first, then kill the small ones clock-wise, so that the raid can predict where the adds will spawn. Kill them one at a time so that the raid is not overwhelmed, but the quicker you go the better it will be in the long run.

Only the big adds need to be tanked in the normal realm, the small adds can be killed quickly (@600k health).


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re: Siege of Org - Norushen - #3

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Some dude whining about how hard it is, and a bunch of other people talking about their Test Realm orders (they are almost all different, and so is ours):

http://us.battle.net/wow/en/forum/topic/9947394922?page=1


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