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GM Fright
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re: Siege of Org - Heroic Norushen

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http://www.icy-veins.com/norushen-detailed-strategy-wow


http://www.vengeanceking.com/raid-encounter-guides/siege-of-orgrimmar/vengeance-king-boss-guides-siege-of-orgrimmar/norushen/


Last edited by GM Fright on 02/27/2014 11:58 am; edited 1 time in total


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GM Fright
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re: Siege of Org - Heroic Norushen

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I think we'll be doing this one tonight (along with Immerseus), as it's essentially exactly the same as normal, but with bigger numbers. We'll be 2 healing it.




Here's the Test Realm order I'd like to try to start off with:

Orb 1 - Tank1, Healer1, DPS1(kill your big add first), DPS2(kill your big add last)
Orb 2 - Healer2, DPS3 (kill your big add last)
Orb 3 - Tank2, DPS4 (kill your big add last)
Orb 4 - Tank1, DPS5 (kill your big add last)
Orb 5 - Tank2, DPS6 (kill your big add last)

Healer 1 will need to blow some healing cooldowns when Healer 2 is in the test realm, because we'll have a lot of adds up from the first two DPS, and two tanks tanking things. After that, it will settle down into a more normal routine, only difference is the tanks going in an extra time each. We'll bloodlust near the end, as we usually do on this fight in normal, though we will likely use bloodlust at the first wave of adds (which will be a double wave) during our first few pulls in order to properly learn that part of the fight without getting raped repeatedly.


Tanks will still be picking up all the black balls to the face. It's very important that DPS and healers don't get these balls, and also equally important that DPS and healers do not stand between the little adds and the boss, as the shadow bolt thing they cast will give you 5 corruption and remove your purified buff.

DPS will be prioritizing the little adds first, and killing the big adds only after the little ones are all dead.


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