Post new topic   Reply to topic    The Art of Ruin Forum Index -> Raid Information
View previous topic :: View next topic  
GM Fright
Officer

user avatar

Joined: 01 May 2008
Posts: 2698

Send private message
Reply with quote

re: Mythic+ next week

0

I unfortunately have another work meeting on Tuesday of next week (9/27) like I did this week, but it will probably go even longer.  Instead of starting Mythic+ runs late or making one group wait on me, we're going to move it to Wednesday the 28th instead.  

Same competition rules apply, group to make it the furthest wins 2000g each.  This will be the last organized non-raid event, so don't miss out!



_________________
GM Fright
Officer

user avatar

Joined: 01 May 2008
Posts: 2698

Send private message
Reply with quote

re: Mythic+ next week

0

People complained until I changed my mind, and now there's a new plan:

We will do Mythic+ on Tuesday, as originally planned.  We will likely only have the people for 2 groups, but if you can put together 3 that will be great.  I will not be there, so we will do another group on Wednesday for those who either couldn't be there Tuesday, or who weren't able to be in a group on Tuesday.  

The winners of the competition will be the players that can complete the highest Mythic+ Level in a full guild group before the raid on Sunday.  So if both groups get through level 2 on Tuesday, your group and the new group make it to level 3 on Wednesday, and then you use your keystone with a completely different guild group on Saturday in your own time to complete level 4, then the members of that group that completed level 4 will win the competition, no matter how far they made it in previous groups earlier in the week.  

TL;DR: I don't care how you do it, when you do it, or who you do it with (so long as it is a full guild group), the 5 people that completed the highest level by raid time Sunday win.

*Completed* does not mean beat the timer, but only means beat the last boss.

The Reward has changed as well: each member will receive 1,000g PER LEVEL COMPLETED.  So if the winning team beats the last boss on Level 5, each member of that group will get 5,000g.  

-Fright



_________________
GM Fright
Officer

user avatar

Joined: 01 May 2008
Posts: 2698

Send private message
Reply with quote

re: Mythic+ next week

0

Today's Hotfix Notes.

September 26


Hotfixes

 

Classes

Developer’s Notes: After carefully considering the constructive feedback we’ve received over the weekend, we’ve made some revisions to this week’s tuning. The class changes listed in this hotfix update, as well as those from the previous update will be applied during weekly maintenance in each region. Note that several changes from the previous update have been altered or removed, which is indicated by a strikethrough in the notes below.

Demon Hunter

  • Havoc
    • Bloodlet (Talent) now deals 150% of initial Throw Glaive damage.

Mage

  • Arcane
    • Quickening (Talent)’s maximum stacks are now 50, and it will not refresh its duration once at 50 stacks.

Priest

  • Shadow
    • Mind Sear damage increased by 80% and Insanity generation increased by 50%.
    • Mind Flay damage increased by 20%.
    • Mind Spike damage increased by 28%.
    • Void Ray maximum stacks reduced to 4.
      • Developers’ Notes: Given the damage increase to Mind Sear, Mind Flay, and Mind Spike, this still results in an overall increase to the value of the talent.
    • Voidform stacks no longer increase while Dispersion is active.
      • Developers’ Notes: We would prefer that Surrender to Madness not be as dominant as it is, and that it can’t be extended for quite so long.  However, addressing this further would require significant changes to the spec beyond what we want to do in a tuning pass at this time. We will look for an opportunity to take a more comprehensive look at this issue in a future patch.

Shaman

  • Queen Ascendant (Artifact trait) is no longer consumed when a queued healing spell is immediately triggered.

Warlock

  • Fixed a bug that prevented Rain of Fire from always doing all 8 ticks of damage on PvE and PvP targets.

Warrior

  • Arms
    • Tactician proc rate increased by 15%.
    • Hamstring no longer procs Tactician.
    • Exploit the Weakness (Artifact Trait) bonus reduced to 4% per point.

 



_________________
GM Fright
Officer

user avatar

Joined: 01 May 2008
Posts: 2698

Send private message
Reply with quote

re: Mythic+ next week

0

As well as the final version of the hotfixes from earlier in the week:

 

Death Knight

  • Frost
    • Remorseless Winter damage increased by 50%.
    • Obliterate damage increased by 19%.
    • Frost Strike damage increased by 12%.
    • Howling Blast damage increased by 10%.
    • Frostscythe (Talent) damage increased by 13%.
    • Frozen Pulse (Talent) damage increased by 11%.
    • Breath of Sindragosa (Talent) damage increased by 17%.

 

Demon Hunter

  • Havoc
    • Throw Glaive damage reduced by 30%.
    • Fel Mastery (Talent) damage bonus to Fel Rush reduced to 30%.
    • Bloodlet (Talent) now deals 100% of initial Throw Glaive damage.
    • Fury of the Illidari (Artifact Ability) damage reduced by 20%.
      • Note: See below for for additional PvP tuning adjustments to Fury of the Illidari.
    • Balanced Blades (Artifact Trait) damage bonus to Blade Dance reduced to 3% per target.
  • Vengeance
    • Mastery now provides 50% less damage reduction per point.
    • Demon Spikes damage reduction increased to 20%.
      • Note: Gearing heavily for Mastery was allowing Vengeance Demon Hunters to reach excessively high levels of Physical damage reduction. We’re reducing the top-end potential of this effect somewhat, and bringing up the baseline. This should also cause the value of Mastery to be more in line with other stats.

 

Druid

  • Moonfire (non-Feral) damage increased by 10%.
  • Balance
    • Sunfire damage increased by 10%.
    • Starfall damage increased by 10%.
    • Lunar Strike damage increased by 5%.
    • Solar Wrath damage increased by 5%.

 

Mage

  • Arcane
    • Mastery effects increased by 20%.
    • Arcane Missiles damage increased by 9%.
    • Arcane Blast damage increased by 10%.
  • Frost
    • Frostbolt damage increased by 8%.
    • Ice Lance damage increased by 13%.
    • Flurry damage increased by 38%.
    • Blizzard damage increased by 36%, and mana cost reduced by 50%.
    • Splitting Ice (Talent) now causes 80% of normal damage (up from 50%).
    • Ice Nova (Talent) damage increased by 13%.
    • Ray of Frost (Talent) damage increased by 28%.
    • Glacial Spike (Talent) damage increased by 15%.

 

Hunter

  • Barrage (non-Survival) damage reduced by 20%.
  • Beast Mastery
    • Bestial Wrath damage bonus increased to 25%.
  • Survival
    • Flanking Strike damage increased by 62%.

 

Monk

  • Mistweaver
    • Spinning Crane Kick (Mistweaver) damage reduced by 25%.

 

Paladin

  • Retribution
    • Templar’s Verdict damage increased by 10%.
    • Divine Storm damage increased by 20%.
    • Crusader Strike (Retribution) damage increased by 13%.
    • Blade of Justice damage increased by 13%.
    • Judgment (Retribution) damage increased by 13%.
    • Zeal (Talent) damage increased by 13%.
    • Blade of Wrath (Talent) damage increased by 13%.

 

Priest

  • Holy
    • Holy Nova damage reduced by 16%.
  • Shadow
    • Mind Sear damage and Insanity generation increased by 50%.
    • Voidform stacks no longer increase while Dispersion and Void Torrent are active.
      • Note: These abilities prevent Insanity drain from increasing while active, which effectively reduces the Insanity drain for the entire remainder the current Voidform. This was proving to be too powerful, so we’re now making sure that the damage bonus and Insanity drain from Voidform remain in sync.
    • The benefit of Mass Hysteria (Artifact Trait) is now capped at 100%.
      • Note: We want it to be rewarding when you’re able to maintain Surrender to Madness for an extremely long time, but the amount of damage this trait was contributing in those circumstances was excessive.

Rogue

  • Death From Above (Talent) area damage increased by 100%.
  • Assassination
    • Deadly Poison damage increased by 30%.
    • Fan of Knives damage increased by 30%.
    • Bag of Tricks (Artifact Trait) duration reduced to 3 seconds (overall damage unchanged), radius increased to 6 yards (from 3), and now benefits from Mastery.
    • Poison Knives (Artifact Trait) no longer benefits twitch from Mastery. Damage per point increased to 4%.
  • Outlaw
    • Fatebringer (Artifact Trait) Energy cost reduction reduced to 3 per rank.
    • Fate’s Thirst (Artifact Trait) damage bonus to Run Through reduced to 6% per rank.
    • Black Powder (Artifact Trait) damage bonus to Between the Eyes reduced to 6% per rank.
  • Subtlety
    • Eviscerate damage increased by 15%.
    • Nightblade damage increased by 15%.
      • Note: See below for additional PvP tuning adjustments to Eviscerate and Nightblade.
    • Shuriken Storm damage increased by 30%.
    • Second Shuriken (Artifact Trait) chance to activate increased to 30% (was 10%), damage increased by 30%, and now deals 200% additional damage while Stealth or Shadow Dance is active.

 

Shaman

  • Elemental
    • Mastery effects increased by 12.5%.
    • Chain Lightning Maelstrom generation increased to 6.
    • Lightning Bolt (Elemental) damage increased by 23%.
    • Chain Lightning (Elemental) damage increased by 23%.
    • Lava Burst damage increased by 5%.
    • Storm Elemental (Talent)’s Call Lightning and Wind Gust damage increased by 20%.
  • Enhancement
    • Fixed a bug that gave offhand special attacks a 100% chance to activate Windfury while Doom Winds was active.
    • Windfury activation chance increased to 20%.
      • Note: We’re fixing a bug that added multiple extra Windfury procs to each activation of Doom Winds, but adding some Windfury procs back by increasing the baseline activation chance. This should also improve Maelstrom generation outside of Doom Winds.
  • Restoration
    • Chain Lightning (Restoration) damage increased by 23%.

 

Warlock

  • Affliction
    • Drain Life damage increased by 10%
    • Drain Soul damage increased by 10%
    • Corruption damage increased by 10%
    • Agony damage increased by 5%
    • Unstable Affliction damage increased by 15%
    • Seed of Corruption damage increased by 15%
    • Siphon Life (Talent) damage increased by 10%
    • Haunt (Talent) damage increased by 15%
    • Phantom Singularity (Talent) damage increased by 15%
  • Demonology
    • Hand of Gul’dan impact damage increased by 20%
    • Demonwrath damage increased by 15%
    • Shadowbolt damage increased by 10%
    • Doom damage increased by 10%
    • Wild Imps damage increased by 10%
    • Dreadstalker attack power increased by 10%
    • Felguard attack power increased by 10%
    • Doomguard (Demonology)’s Doom Bolt damage increased by 18%
    • Demonbolt (Talent) damage increased by 10%
    • Implosion (Talent) damage increased by 15%
    • Shadowflame (Talent) damage increased by 10%
    • Darkglare (Talent) damage increased by 10%
  • Destruction
    • Chaos Bolt damage increased by 11%
    • Incinerate damage increased by 11%
    • Immolate damage increased by 11%
    • Conflagrate damage increased by 11%
    • Rain of Fire damage increased by 11%, and cast time removed
    • Cataclysm (Talent) damage increased by 11%
    • Channel Demonfire (Talent) damage increased by 11%

 

Warrior

  • Arms
    • Exploit the Weakness (Artifact Trait) bonus reduced to 3% per point.
    • Focused Rage (Talent) damage bonus reduced to 30%.
  • Fury
    • Rampage damage increased by 12%.
    • Bloodthirst damage increased by 12%.
    • Raging Blow damage increased by 5%.
    • Furious Slash damage increased by 5%.
    • Execute (Fury) damage increased by 5%.
  • Protection
    • Vengeance (Talent) Rage cost reduction reduced to 35%.
    • Intercept Rage generation reduced to 10.
    • Shield Slam Rage generation reduced to 10.


_________________
GM Fright
Officer

user avatar

Joined: 01 May 2008
Posts: 2698

Send private message
Reply with quote

re: Mythic+ next week

0

October 3


Hotfixes

 

 

Classes

  • Mage
    • Splitting Ice should now cause Glacial Spike to damage the secondary target for 80% of the damage dealt to the primary target, as intended.
  • Monk
    • Stagger now delays 40% of damage taken (was 35%), and now quickly fades after leaving combat.
  • Shaman
    • (Restoration) The Artifact trait Tidal Pools will now correctly heal all areas when multiple Tidal Pools are active at once.
  • Warlock
    • Shadowflame's damage over time can now critically strike.
  • Warrior
    • Shield Slam now generates 20 Rage (was 10).
    • Ignore Pain’s maximum absorption has been reduced by 33%.
    • Inspiring Presence no longer stacks on players who have multiple Warriors present.

 

Dungeons and Raids

(All dungeon and raid hotfixes will take effect with realm restarts in each region.)

  • Black Rook Hold
    • Mythic Keystone target time increased to 38 minutes (was 35 minutes).
  • Eye of Azshara
    • Mythic Keystone target time decreased to 35 minutes (was 36 minutes).
  • Maw of Souls
    • Mythic Keystone target time decreased to 24 minutes (was 25 minutes).
  • Neltharion’s Lair
    • Mythic Keystone target time decreased to 33 minutes (was 35 minutes).
  • Emerald Nightmare
    • Vantus Runes can now be used in Mythic Emerald Nightmare.
    • Il’gynoth
      • On Mythic difficulty, Il’gynoth’s health has been increased by 200%, but loses one-third of that value each time the Eye of Il’gynoth is defeated.
      • On Mythic difficulty, each Nightmare Explosion now deals 20% more damage to the Eye of Il’gynoth.
        • Developers’ Notes: A common strategy for Mythic Il’gynoth involved using raid compositions that focus on maximizing burst damage to complete the encounter in a single phase. This approach removes huge portions of the encounter and can overly favor a specific set of classes and specializations, causing negative social pressures in groups that have yet to reach this encounter. These changes ensure that raid groups must enter Il’gynoth’s core twice in order to complete the encounter on Mythic difficulty, but offset that change by speeding up the process of destroying the Eye to shorten the overall length of the encounter.

 

Professions

  • Enchanting
    • Crafted items that upgrade to epic quality should now disenchant into Leylight Shards or Chaos Crystals.

 

PvP

  • Shaman Totems will no longer take unintended extra damage from players.

 

Quests

  • Players are now able to turn in "Ritual Ruination" to Calydus in Dreadscar Rift if they don’t take the portal out of the scenario.


_________________
Posts from:   
Post new topic   Reply to topic    The Art of Ruin Forum Index -> Raid Information All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum