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kaasi
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re: T13 set bonuses

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http://us.battle.net/wow/en/forum/topic/3229376031


Please keep in mind that the below data is pre-PTR and could change prior to the release of patch 4.3.

Death Knight

■Blood, 2P -- When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
■Blood, 4P -- Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.
■DPS, 2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
■DPS, 4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.

Druid
■Balance, 2P -- Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.
■Balance, 4P -- Starsurge generates 100% extra Lunar or Solar energy while Eclipse is not active.
■Feral, 2P -- While Berserk is active, Savage Defense absorbs are 100% larger, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
■Feral, 4P -- Frenzied Regeneration also affects all raid and party members, and your Stampede talent now grants two charges after using Feral Charge (Cat).
■Restoration, 2P -- After using Innervate, the mana cost of your healing spells is reduced by 25% for 15 sec.
■Restoration, 4P -- Your Rejuvenation and Regrowth spells have a 10% chance to Timeslip and have double the normal duration.

Hunter
■2P -- Steady Shot and Cobra Shot generate double the amount of focus.
■4P -- Your Arcane Shot ability has a chance to grant 25% haste to you and your pet for 10 sec.

Mage
■2P -- Your damaging spells have a 30% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
■4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 3 sec, Combustion by 4 sec, and Icy Veins by 6 sec.

Paladin
■Holy, 2P -- After using Divine Favor, the mana cost of your healing spells is reduced by 25% for 15 sec.
■Holy, 4P -- Increases the healing done by your Holy Radiance spell by 20%.
■Protection, 2P -- Your Judgement ability now also grants a physical absorb shield equal to 30% of the damage it dealt.
■Protection, 4P -- Reduces the cooldown of Divine Guardian by 60 sec and increases the radius of its effect by 70 yards.
■Retribution, 2P -- Your Judgement ability has a 50% chance to generate 1 Holy Power.
■Retribution, 4P -- While Zealotry is active your abilities deal 12% more damage.

Priest
■Healer, 2P -- After using Power Infusion or Lightwell, the mana cost of your healing spells is reduced by 25% for [10|15] sec. (10 sec for Discipline, 15 for non-Discipline.)
■Healer, 4P -- Your Power Word: Shield has a 10% chance to absorb 100% additional damage, and the cooldown of your Holy Word abilities is reduced by 20%.
■Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and you no longer take damage from your own Shadow Word: Death when the target fails to die.
■Shadow, 4P -- Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.

Rogue
■2P -- After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 sec.
■4P -- Increases the duration of Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 sec.

Shaman
■Elemental, 2P -- Elemental Mastery also grants you 400 mastery rating 15 sec.
■Elemental, 4P -- Each time Elemental Overload triggers, you gain 200 haste rating for 4 sec, stacking up to 3 times.
■Enhancement, 2P -- While you have any stacks of Maelstrom Weapon, your Lightning Bolt, Chain Lightning, and healing spells deal 20% more healing or damage.
■Enhancement, 4P -- Your Feral Spirits have a 45% chance to grant you a charge of Maelstrom Weapon each time they deal damage.
■Restoration, 2P -- After using Mana Tide Totem, the cost of your healing spells are reduced by 25% for 15 sec.
■Restoration, 4P -- Increases the duration of Spiritwalker's Grace by 5 sec, and you gain 30% haste while Spiritwalker's grace is active.

Warlock
■2P -- The duration of your Doomguard and Infernal summons is increased by [15|45] sec and the cooldown of of those spells is reduced by 4 min. (45 for Demonology, 15 for non-Demonology.)
■4P -- Soulburn grants a 10% increase to your spell power for 10 sec.

Warrior
■Protection, 2P -- Your Revenge ability now also grants a physical absorption shield equal to 20% of the damage done by Revenge.
■Protection, 4P -- Your Shield Wall ability now grants 50% of its effect to all party and raid members.
■DPS, 2P -- Heroic Strike costs 10 less rage while Inner Rage is active.
■DPS, 4P -- Your Execute critical strikes have a 20% chance to refresh the duration of Colossus Smash.


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Lydecker Lies
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re: T13 set bonuses

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I like mine :o


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Ourstateobzen

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re: T13 set bonuses

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DPS warrior set bonuses are retarded. Oooh, boy, another RNG of RNG of RNG of RNG of RNG of RNG of RNG of RNG of RNG of RNG of RNG of RNG of RNG of RNG of RNG of RNG of RNG of RNG of RNG of RNG of RNG of RNG of RNG of RNG of RNG of RNG of RNG of RNG of RNG mechanic. Fun.

It better at least be bugged for a while like the t10 bonus was and proc on every execute. Then it might at least be interesting.
Holyinfusion

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re: T13 set bonuses

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lets see 7500 (crit judgement in prot spec) x .30 = 2250

thank you blizzard i can now avoid dying when the boss looks at me funny.

typical fight is 10 minutes that is 75 judgements so 75 x 2250 = 168750

so i can absorb two boss hits over the coarse of 10 minutes.

so guud


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Lydecker Lies
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re: T13 set bonuses

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Well, atm, my Doomguard deals around 17k dps (with procs and raid buffs) and lasts 1.06 minute. Add to that t13 mastery and 45 seconds and what do you have?

Doomguard nerfs.


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Amminidabtree

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re: T13 set bonuses

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I think my bonuses are amazing. 30 Solar/Lunar power from starsurge when eclipse isn't up! Also the damage increase is nice from insect swarm.


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kaasi
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re: T13 set bonuses

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so excited that my 2piece bonus has a 50% chance to do nothing


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Vyvii
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The only great thing about mine is that I will be able to get rid of that bitch evil twin sister of mine that keeps pulling shit.


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re: Re: T13 set bonuses

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kaasi wrote:
■Feral, 4P -- Frenzied Regeneration also affects all raid and party members, and your Stampede talent now grants two charges after using Feral Charge (Cat).


ok that tank bonus is going to be awesome, there kitty one is kinda nice too
Lydecker Lies
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So all tank cooldowns are now raid cooldowns?

INC buttloads of raid damage... good luck healers.


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re: T13 set bonuses

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kaasi wrote:
so excited that my 2piece bonus has a 50% chance to do nothing


Mine has roughly an 85% chance to do nothing if you act to maximize the bonus, and in the course of doing so you will lose about 3k dps.
Vyvii
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This is the image that the blog, Arcane Brilliance, I read put up as a comparison to the new mage T13 helm.

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kaasi
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re: T13 set bonuses

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several set bonuses were modified last week

Druid
•Balance, 4P -- Reduces the cooldown of Starsurge by 5 sec.
•Feral, 2P -- Pulverize now also grants your Mangle (Bear) critical strikes a 100% chance to trigger Savage Defense, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
•Feral, 4P -- Frenzied Regeneration also affects all raid and party members. This effect cannot be triggered if you have been in Bear Form for less than 15 sec. In addition, your Stampede talent now grants two charges after using Feral Charge (Cat).

Hunter
•4P -- Your Arcane Shot ability has a chance to grant 30% haste to you and your pet for 10 sec.

Mage
•2P -- Your Arcane Blast has a 100% chance, and your Fireball and Frostbolt spells have a 50% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
•4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 7 sec, Combustion by 4 sec, and Icy Veins by 6 sec.

Paladin
•Protection, 2P -- Your Judgement ability now also grants a physical absorb shield equal to 25% of the damage it dealt.
•Retribution, 2P -- Your Judgement ability now also generates 1 Holy Power.

Priest
•Healer, 2P -- After using Power Infusion or Divine Hymn, the mana cost of your healing spells is reduced by 25% for [10|23] sec. (10 sec for Discipline, 23 for non-Discipline.)
•Healer, 4P -- Your Power Word: Shield has a 10% chance to absorb 100% additional damage and increase the mana granted by Rapture by 100%, and the duration of your Holy Word abilities is increased by 20%.
•Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and reduces the damage you take from your own Shadow Word: Death when the target fails to die by 95%.

Shaman
•Elemental, 2P -- Elemental Mastery also grants you 2000 mastery rating 15 sec.
•Elemental, 4P -- Each time Elemental Overload triggers, you gain 250 haste rating for 4 sec, stacking up to 3 times

.Warlock
•2P -- The duration of your Doomguard and Infernal summons is increased by [20|30] sec and the cooldown of of those spells is reduced by 4 min. (20 for Demonology, 30 for non-Demonology.)
•4P -- Soulburn grants a 10% increase to your spell power for 10 sec, and Soul Fire cast with Soulburn active now grants a Soul Shard.

Warrior
•DPS, 4P -- Your Raging Blow and Mortal Strike abilities have a 13% chance to apply the Colossus Smash effect on your target for 6 sec.


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Amminidabtree

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re: T13 set bonuses

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4 PIECE IS STUPID!!!


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re: T13 set bonuses

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no u r
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