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GM Fright
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re: Siege of Org - Iron Juggernaut - #6

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Iron Juggernaut – This mechanical terror, designed nearly as much for intimidation as destruction, is the centerpiece of Garrosh's siege weaponry. Crafted in the image of the mighty Kor'kron war scorpion, the Iron Juggernaut guards the gates of Orgrimmar, crushing any who would rise up to challenge Garrosh's True Horde.


http://www.wowhead.com/npc=71466#comments


http://wowpedia.org/Iron_Juggernaut


Last edited by GM Fright on 10/07/2013 12:28 am; edited 1 time in total


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re: Siege of Org - Iron Juggernaut - #6

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http://www.healercds.com/siege-of-orgrimmar/iron-juggernaut-detailed-strategy-guide/


http://www.icy-veins.com/iron-juggernaut-detailed-strategy-wow


http://evrelia.com/iron-juggernaught-guide/














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re: Siege of Org - Iron Juggernaut - #6

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Strategy:

Not a complicated fight. Comes in 2 alternating phases, about 2 minutes each.


Phase 1
-Tank swap at about 2-3 stacks. No one can stand in front of the boss except the current tank.
-Off tank will grab 2 of the mines thrown out, another raid member will grab the third if possible. At least 2 mines must be soaked so that only 1 detonates on the raid, but getting all three is better.
-Move out of the big red targeting circles so that you don't get blown up. There's not a lot of time to move, but it will not one-shot you if you get hit. But don't get hit.
-Run away from the the moving ground spike stuff.


Phase 2
-We will position the boss in an area so that everyone can stand between the boss and a wall, but also remain spread out 6 yards.
-You must be aware of where you are standing in relation to the boss and a wall, or you will get thrown backwards half a mile at some point.
-Boss is not tanked, so both tanks can handle the mines being thrown out just as they were in phase 1.
-Stay out of the black tar.
-Kite the red fire beam, but don't let it touch the tar.


That's about all. Strong healers will make this easy, so I think we'll be fine.

Then we're breaking into Orgrimmar.


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