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re: Cast queing system
by -Bellasaer- on 10/14/2010 12:40 pm
No.
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The wise man speaks only of what he knows.
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GM FrightOfficer
Joined: 01 May 2008 Posts: 2698
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re: Cast queing system
by GM Fright on 10/14/2010 1:17 pm
I'm sorry, what?
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re: Cast queing system
by -Bellasaer- on 10/14/2010 3:49 pm
The way the ability/spell queue works was changed so that things lock in a lot faster.
Like for instance, following my normal boomkin rotation, if something procs that I really should be using instantly, if I have already queued in another spell (like a wrath or starfire), I won't be able to switch to the spell I should be using...there are a few different instances of this...the way new eclipse works once you get 100 of a certain kind of 'energy' you need to switch to the opposing spell (wrath/starfire). There is a proc that gives you bonus energy, which is somewhat unpredictable. If you are mashing wrath (which i shouldn't do but I am bad and do it anyway), you will waste at least 1 GCD if this extra energy procs, you hit your 100 energy limit and need to switch over to a new spell. Sorta complicated I guess...but I found that it happened a few times last night.
I guess my understanding is that the game has always sorta been like this, they just made it more rock-solid now. It actually really isn't so bad after I messed around a little more...it just will require more precision and less-button mashing.
For classes that run on somewhat "bursty" procs, like energy regen for combat rogues, it seems as though there really isnt any way to avoid making at least a few mistakes. Because a lot of the procs happen so frequently and so unpredictably, you kind of end up mashing buttons. Mashing buttons with the new ability queue system inevitably leads to mistakes, some which could be considerable.
In cata they intend on implementing a latency slider that lets you adjust how long the ability queue is...but right now it isn't in game.
I guess more on this shit later.
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The wise man speaks only of what he knows.
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