GM FrightOfficer
Joined: 01 May 2008 Posts: 2698
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re: Siege of Org - The Fallen Protectors - #2
by GM Fright on 09/08/2013 11:11 pm
Our strategy:
Seems a pretty complex fight, and will likely last a long while unless they reduce the health pools from the PTR. But it looks like a fun one, at least.
There's three bosses: Stonetoe (monk), Softfoot (rogue), and Tenderheart (priest). Each enters a separate transition phase twice during the encounter, at 66% and 33%, for a total of 6 different transition phases. They don't share health, so we'll push each into a transition separately, making sure to never push two at the same time. They must also all three be killed within 15 seconds of each other.
During out first attempts, the order we'll be pushing them into their transitions is this: Rogue, Priest, Monk. If we need to adjust this after some attempts, we will.
Outline of the fight:
Pull and first part of the fight:
Drag the Monk (stonetoe) out away from the raid 30-35 yards to a raid marker. His tank will stay out there on him the whole fight, and Hallaer will be out there most of the time to watch that tank. It will be Hallaer because I want a Life Grip on the tank when he gets stunned so that he doesn't have to eat the whole damage from the attack after the stun.
The other two bosses will be tanked in the middle by the second tank. The Priest will mostly just stand and cast, while the Rogue will need to be actively tanked.
Tanks: Monk tank keep the monk in position, and move him back into position when necessary. Other tank will need to pull the rogue out around the edge of the room whenever he casts Noxious Poison (leaves void zones), and use a cooldown perhaps whenever he casts Instant Poison (hits harder).
Healers: Dispell Shadow Word: Bane IMMEDIATELY (Somo can help with Mass Dispell). Pay close attention to anyone who gets Garrote cast on them.
DPS: Focus the correct targets at the correct time. There will probably be one ranged assigned to the Monk the whole time so that he is easier to push as soon as the other two are done with their transitions, since he will be 30+ yards away from the raid.
Everyone: don't stand in shit or get hit by shit, there will be a fair amount going around to avoid, particularly from the Monk. Make sure to stay spread out by 5 yards to minimize damage from Sha Sear (some things say to interrupt this, others say not to. We're going to try to just spread out and not interrupt it, as it doesn't appear to hit very hard.)
First transition (Rogue):
All garrotes will go away, as will the Rogue. In his place, an add will show up and will cast a debuff on a random player, which will root them in place, cause the add to focus that player and move towards them, and give them an extra action button that allows them to pass the debuff to another player.
--We will handle this by letting the add get close to the first player, and then passing the debuff to me. I'll be able to either port away and extend the time, or use my Warlock pallybubble to ignore the effect until we get him dead. If this doesn't work completely, we'll adjust.
The other two will continue doing their abilities in the meantime.
Then return to normal for a bit
Focus the Priest, but keep rolling dots on all three while a ranged or two makes sure the Monk is getting closer to 70%.
Second transition (Priest):
Group up in the middle under her bubble (except the Monk tank, who will stay where he is), and kill the adds that spawn. High raid damage going around, so group heals will be used.
Third transition (Monk):
The Monk should be close to 70% by this time, and we will push him to 66% soon after the Priest's is done. Three adds will spawn: Sorrow, Gloom, and Misery, and that is the order in which they will be killed. During that time, we will need to stack on the Red Arrow to soak a meteor, interrupt Gloom to avoid massive damage, and the Misery tank will be batted around quite a bit.
The Monk tank will grab Misery and Gloom, while the Rogue/Priest tank will grab Sorrow. As soon as Sorrow is dead, the Rogue/Priest tank will taunt Gloom as well so that it can be killed more quickly (and not chasing after the Misery tank).
Then repeat again at 33%, then kill within 15 seconds of each other.
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