GM FrightOfficer
Joined: 01 May 2008 Posts: 2698
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re: Siege of Org - Immerseus - #1
by GM Fright on 09/08/2013 5:49 pm
Immerseus – The ancient inhabitants of Pandaria recognized the vital importance of the lifegiving Pools of Power, building an underground system of aqueducts to safeguard the waters and nurture life in the Vale of Eternal Blossoms. The touch of corruption has animated and twisted these waters, and Immerseus stands as an unnatural embodiment of the Vale's sorrow.
http://ptr.wowhead.com/npc=71543
http://wowpedia.org/Immerseus
Last edited by GM Fright on 10/07/2013 12:27 am; edited 1 time in total
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GM FrightOfficer
Joined: 01 May 2008 Posts: 2698
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re: Siege of Org - Immerseus - #1
by GM Fright on 09/08/2013 6:12 pm
Strategy (from WoWpedia)
Immerseus alternates between two phases: the "normal" phase and the "corruption" phase. The objective of the raid is to empty his corruption bar, which can only happen in the corruption phase; the raid must DPS Immerseus to zero HP in the normal phase to trigger the phase transition.
Normal Phase
Tanks need to face Immerseus away from the raid (and away from each other) due to Corrosive Blast, and will need to regularly taunt off each other to avoid being one-shotted by this ability.
The rest of the raid will be periodically targeted by Sha Bolts. These leave a void zone and, with all void zones, players need to move out of them. The void zones persist until the phase transition, so players must carefully position the pools in such a way that they don't position themselves into a corner with no means of escape.
When Immerseus casts Swirl, the raid must simply rotate ahead of the beam. This ability is reminiscent of Durumu's Disintegration Beam and Wise Mari's Wash Away.
Players should take care not to stand in Immerseus' circular puddle, as it cases both damage and a knockback.
Corruption Phase
Once Immerseus is brought down to zero HP in the normal phase, blobs of corruption will fly out of him. There are two types of blobs, Sha Puddles and Contaminated Puddles.
DPS (with tanks contributing) will need to head after the Sha Puddles and burst them down one at a time. For each Sha Puddle killed, players within 10 yards will receive a stacking buff increasing damage to other Sha Puddles by 25%, and Immerseus' corruption bar will permanently decrease by 1.
Healers will need to heal the Contaminated Puddles one at a time. The puddles slow down the more they are healed, and when healed to full, healers within 10 yards will receive 25% mana as well as 75% increased healing for 10 seconds. Healing a Contaminated Puddle to full health also permanently decreases the corruption bar by 1.
Any puddles that reach the boss will deal raid wide damage, so the raid needs to kill/heal as many puddles as possible before the remaining puddles reach the boss, and use raid cooldowns to survive the damage when they do. Immerseus will then re-form with full health, and the raid will head back into the normal phase.
The fight will then alternate between the two phases until the raid kills/heals enough blobs to empty the boss's corruption bar. When this happens, Immerseus becomes friendly, and the fight is over.
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GM FrightOfficer
Joined: 01 May 2008 Posts: 2698
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re: Siege of Org - Immerseus - #1
by GM Fright on 09/08/2013 6:49 pm
Main points:
Tanks:
-tank swap (# of stacks unknown?)
-current tank must stand alone so that he is the only one hit by the frontal cone ability
-avoid void zones (place them intelligently) and avoid the spinning cannon ability, Swirl
-Help kill black adds during corruption phase
DPS
-Spread out to assigned areas
-avoid void zones (place them intelligently) and avoid the spinning cannon ability, Swirl
-Kill the black adds in your area during corruption, making sure to stand near them when they die so that you will be buffed.
Healers
-Don't let people die. Duh.
-Heal the blue adds during the corruption phase. Use quick, expensive heals, as healing them slows them down, and when they die near you, you will receive a lot of mana back.
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